Europe 1700: a musket fix and a ready setup for the launcher
In Europe 1700 troops only started hitting each other at twenty metres. The fix raises musket damage 4–5×, accuracy by 250 % and bullet range.
In short
- Musket damage ×4–5, accuracy +250 %, longer bullet range
- Two variants: for all factions or for the Russian faction only
- A working Europe 1700 setup for RickLauncher, tested on 1.4.8
- A video of the result is on YouTube
I decided to play Europe 1700 — the mod with muskets — and noticed a nasty trait: it is boring. Troops have to come within about twenty metres of each other before they start hitting anything, even with a fully upgraded troop line. And three to six hits did not take a unit down, so the game quickly got dull.
So I modified Europe 1700: musket damage is 4–5× higher, accuracy +250 %, and bullets fly further. See the result in the video.
The fix
The Europe1700fix.zip archive is in the Telegram post. It contains two folders:
- all_factions — more range, damage and so on for every faction;
- Rus — for the Russian faction only, if you want to conquer the whole world.
Setup for the launcher
A working Europe 1700 setup for RickLauncher — Europe1700_1.4x.rickpack on Telegram (do not forget to create a Nexus account). Tested on 1.4.8 — works great. Beta 2.4.5.2 already ships this setup with the launcher.

